* DOCS / 04

Safe Mode

Safe Mode is a single-selector write protection with five levels. Click the Safe chip in the toolbar and pick the lowest level that prevents the mistake you're worried about today.

Docs / Safe Mode

LevelBlocksUse it when
OffNothingDay-to-day editing.
ImagesWrites inside opened CBM disk imagesYou're browsing a curated D64 collection and don't want to accidentally save into them.
C64UWrites to the UltimateDemo'ing the device, presenting at a workshop, or browsing a friend's setup.
Images + C64UBoth of the aboveStrong combination for read-only sessions.
AllAlso blocks writes to the local PC filesystemLooking only - no edits anywhere. Useful when handing the keyboard to someone else.

What "blocked" looks like

Operations that would write are stopped before any change is made, and the app tells you Safe Mode blocked them. The source stays untouched and the destination is unchanged - there is no half-applied state.

Safety nets that are always on

Even with Safe Mode off, Retro Commander 1.0 guards your disks: Ctrl+Z undoes up to 64 steps, saves write the whole image or nothing, a disk changed outside the app (by an emulator, say) is reloaded instead of overwritten, and a copy that won't fit is stopped before a byte is written. More in the feature tour.

What's not Safe Mode's job

Safe Mode does not prevent destructive operations on the C64 itself - for instance, a PRG you launch can still trash the device's RAM or write to a mounted disk via the Ultimate's drive emulation. It only governs the host (your PC) initiating writes through this app.